The initial announcement of a new FromSoftware game for Nintendo Switch 2, directed by acclaimed hitmaker Hidetaka Miyazaki, immediately captured the attention of both Nintendo and Soulsborne fans. 
The excitement was somewhat tempered by the subsequent revelation that The Duskbloods would be a multiplayer game. Despite this, the title remains one of the most intriguing upcoming mysteries for the Switch 2.
The Duskbloods offers both PvP (player-versus-player) and PvE (player-versus-environment) modes. In both scenarios, players will select from pre-made characters, a system reminiscent of 2025’s Elden Ring Nightreign. However, unlike Nightreign, players in Duskbloods may find themselves battling other players in addition to NPC enemies across the map.
Players earn Victory Points by completing various events throughout the maps, such as defeating powerful bosses or fulfilling other quests. These points determine the winner. In this sense, Duskbloods exhibits a construction akin to a Battle Royale, marking a significant departure from the traditional Souls experience.
The release of The Duskbloods following Nightreign could prove advantageous for the Nintendo Switch 2 exclusive. While Miyazaki’s involvement in Nightreign was reportedly less substantial than in his other projects, he likely gained valuable insights and considered the mixed reception to Elden Ring‘s multiplayer component.
The trailer for Duskbloods suggests a vast array of playable characters. Alongside several typical FromSoftware gothic-adjacent warriors, there is also a steampunk rocketman who appears capable of flying across large sections of the map. The game’s success will largely hinge on the variety it offers, especially given that players cannot create characters from scratch.
One of the most compelling elements showcased in the game’s debut trailer is the aesthetic of FromSoftware’s new world. The Duskbloods bears a striking resemblance to Bloodborne, often regarded as Miyazaki’s most beloved game. The Duskbloods draws heavily from vampire media across both cinema and literature, translating into a captivating game world to explore.
The trailer highlights a diverse cast, including classic FromSoftware gothic warriors and a steampunk rocketman who can apparently fly across significant portions of the map.
The visuals reveal Victorian architecture juxtaposed with trains adorned with neon lights. Players can also expect snowy hills, rushing rivers, and sprawling catacombs. If the game indeed features a Battle Royale-like structure as suggested, varied points of interest are a staple of the genre, and considering FromSoftware’s history with location design, this is a fascinating prospect.
A notable concern with Elden Ring Nightreign was the time constraint placed on exploring its beautiful, labyrinthine world. Hopefully, The Duskbloods adopts a less restrictive approach. The game appears to have a greater emphasis on cutscenes, suggesting its PvP elements might differ significantly from Nightreign’s, potentially aligning more with the experience many FromSoftware fans desire.
While the realization that this would not be a new single-player experience caused some disappointment among FromSoftware fans, the studio’s established goodwill ensures continued interest in The Duskbloods. 
The prospect of a console-exclusive game from Miyazaki is intriguing, despite the frustration that it limits accessibility for some fans. After all, one of FromSoftware’s most frequently discussed games remains exclusively available on PlayStation.
The Duskbloods must deliver on FromSoftware’s core strengths: exceptional world-building, rich lore, and a rewarding gameplay loop. It is hoped that the game will offer substantial content for players who have no interest in PvP, with more details expected after the initial trailer.
