A new update for Team Fortress 2 has been deployed. This update will be automatically applied when the game is restarted.
Major Changes
- ‘No Bullets’ styles have been added for the Brute’s Braces and the Hunter Heavy, supporting the new ‘bullets’ bodygroup.
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cp_fulgur Updates:
- An additional dropdown path has been introduced between points B and C.
- Particle manifest naming issues have been resolved.
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cp_fortezza Updates:
- Sniper sightlines on the last point have been managed.
- A new cover object has been added to the first point.
- Clipping in various areas has been improved.
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koth_demolition Updates:
- A prop on the RED helipad building that was inside a wall has been fixed.
- Two props on the helipad buildings that were missing particle effects have been fixed.
- A minor bug with shortcuts, where they sometimes remained closed after players exited them even with other players on the trigger, has been resolved.
- The nav mesh has been fixed (credit to Katsu for the edit).
- Missing spectator cameras have been added around the map.
- The “evil deer” on the boat hanging above the sea has been added; players are advised not to touch it.
- The water kill trigger has been slightly raised.
- The type of the water kill trigger has been changed from drown to fall, now displaying the message ” fell to a clumsy and painful death”.
- The damage of the water kill trigger has been reduced from 9999 to 2000 to prevent issues with physics objects.
Notes from Previous Update
- The Taunt: Bear Hug not always playing the correct animations has been fixed.
