Mesa 25.3.5 was released, marking one of the final updates for the Mesa 25.3 series as development shifts towards Mesa 26.
According to developer Dylan Baker in the release announcement, the update was slightly delayed due to CI issues. Baker expressed satisfaction with the availability of 25.3.5, noting a consistent flow of bug fixes, particularly from Intel and AMD, alongside various other improvements. One more release is planned for the 25.3 series.
The bug fixes noted from the changelog include:
- Issues with transcoding mpeg2video using ffmpeg h264_vulkan on Intel, leading to conversion failures.
- A static linking regression requiring the spirv-tools shared library at runtime if present during build.
- GPU faults in tu during LRZ clears on unallocated transient attachments in gmem mode.
- Broken shader inputs/outputs for vertex/pixel shaders with integer types on RDNA 3 and 4 graphics cards.
- An assertion error in ACO’s insert_exec_mask().
- A radv regression causing glitches in Strange Brigade (Vulkan renderer).
- Another radv regression affecting raytracing blocky reflections in Crysis 2 Remastered.
Pictured – Strange Brigade
The current release schedule outlines future updates:
- Mesa 25.3: The final planned release, 25.3.6, is expected on 2026-02-18.
- Mesa 26.0: Either 26.0.0-rc4 or the final 26.0.0 release is anticipated on 2026-02-11.
- Mesa 26.1: The 26.1 branch point will see 26.1.0-rc1 on 2026-04-15, followed by 26.1.0-rc2 on 2026-04-22, 26.1.0-rc3 on 2026-04-29, and finally 26.1.0-rc4 or the 26.1.0 final release on 2026-05-06.
Upcoming versions, Mesa 26 and Mesa 26.1, are expected to bring new features, including previously discussed Ray Tracing upgrades.
