First released in the ’90s, the retro racing series designed by Geoff Crammond is making a return under new names with publisher MicroProse.
From the press release GamingOnLinux received today:
MicroProse is excited to announce its renewed partnership with legendary game developer Geoff Crammond, creator of some of the most influential racing simulation games of the 1990s and early 2000s.
Together, we are bringing back his groundbreaking racing game engine in a re-release of the original game technology, enhanced with updates, new tools, and Steam Workshop support, through the upcoming Geoff Crammond Racing series: GCR1, GCR2, GCR3, and GCR4, scheduled to release in 2026.
Additionally, MicroProse noted the new titles are to reflect the independent direction and to ensure separation from official motorsport licensing which can be quite a minefield.
More from the press release:
Geoff Crammond’s original work helped define the foundations of modern racing games, introducing innovations such as advanced real-time physics, highly configurable driving assists (including the ideal racing line, steering help and auto braking), realistic AI driver behaviour, deep telemetry analysis, comprehensive car setup systems, extensive wet weather system, and the list goes on.
The GCR series proudly carries this legacy forward.
On top of that they said to expect more announcements in the series to come, so perhaps we might see some modern games being announced next year.
The classics will be named (Steam links):
GCR1 Geoff Crammond
GCR2 Geoff Crammond
GCR3 Geoff Crammond
GCR4 Geoff Crammond
