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Scrabdackle offers a unique insight into its development process. Jakefriend initiated the project with a successful Kickstarter campaign from March to April 2021, followed by consistent progress updates. The game is now in early access, with one act released annually. Currently, only the first of three planned acts is available, but it shows considerable promise.
The premise of Scrabdackle is straightforward. Blue, a student at Wizard Academy, witnesses a red mage attack that petrifies others, including Blue’s roommate, Viridian. Blue is then expelled. Following a “waydream” tutorial where Headmaster White introduces core gameplay mechanics, Blue awakens in the Junk Heap. The objective is to retrieve a lost wand, navigate the world of Scrabdackle to return home, and ultimately vanquish the academy’s adversary.
Scrabdackle offers a gameplay experience reminiscent of The Legend of Zelda, yet Blue’s wand combat introduces elements akin to a twin-stick shooter such as The Binding of Isaac. Players begin with Strata Blast, a basic ability for combat and clearing obstacles. Further progress requires acquiring additional abilities to access new areas. The game features an open-ended design, allowing players to choose their own exploration path. While specific spells are essential for advancing through certain sections, the overall approach to the adventure remains flexible.
The freedom offered in Scrabdackle‘s first act is well-implemented. Backtracking is not overly burdensome during the initial hours. Reaching save points allows for healing, refilling vials, and respawning enemies for currency acquisition. While the game is open-ended, there is sufficient structure, with locations like Peanut Village appearing early on the taskroll (mission list), guiding players without making them feel lost. Some enemies and bosses may benefit from rebalancing, which is likely to be addressed through feedback and future patches.
A notable aspect during the initial hours of Scrabdackle is its distinct personality. The game is charming and humorous, featuring fourth-wall breaks that feel natural rather than forced. Its humor ranges from subtle to overtly comical, with even explanatory sections and descriptions infused with a playful silliness. This comedic tone perfectly complements the game’s sketchy, doodle-like art style, ensuring a consistent aesthetic and narrative.
Jakefriend’s transparency regarding Scrabdackle‘s development on Kickstarter is commendable, and continued positive progression is anticipated now that the game is in early access. It presents as an enjoyable game with a captivating atmosphere. Maintaining its current level of charm suggests it could succeed even if subsequent acts do not introduce significant narrative depth.
Act 1 of Scrabdackle is currently available in early access for PC players on Steam, with two additional acts planned for future release.
